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    <title>Sebastjan Rijavec — Blog</title>
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    <description>Essays and notes by Sebastjan Rijavec.</description>
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      <title>Building Quill, a markdown editor that speaks my website's language</title>
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      <pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate>
      <description></description>
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      <title>BBTab: Writing the Blues Down</title>
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      <pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate>
      <description>Building BBTab — a small, native GTK4 tab editor for Linux where you click a fret and the note drops onto the staff. Open source, plain-JSON files, and blues-first.</description>
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      <title>The Blues and Nothing but the Blues</title>
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      <pubDate>Sat, 26 Sep 2026 00:00:00 GMT</pubDate>
      <description>Turning a guitar, an iRig and a Linux workstation into a virtual B.B. King rig — and rediscovering that tone still lives in the fingers.</description>
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      <title>Trio From Rio Episode 001</title>
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      <pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate>
      <description>The first episode of Trio From Rio.</description>
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      <title>The Math Behind the Magic: Markov Decision Processes in Isaac Lab</title>
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      <pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate>
      <description>Defining a task in Isaac Lab means specifying a Markov Decision Process - states, actions, transitions, rewards, and a discount factor. Seeing the MDP turns reward design from guesswork into deliberate craft.</description>
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      <title>What Is a Policy, Really? The Thing Isaac Lab Actually Produces</title>
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      <pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate>
      <description>A policy is the small neural network Isaac Lab trains - a function from observation to action, shipped as a checkpoint and then as portable TorchScript and ONNX files.</description>
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      <title>Isaac Sim vs. Isaac Lab: How NVIDIA's Robot-Training Stack Fits Together</title>
      <link>https://sebastjan-rijavec.github.io/blog/isaac-sim-vs-isaac-lab</link>
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      <pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate>
      <description>How NVIDIA's Omniverse, Isaac Sim, Isaac Lab, and Isaac ROS layer together into a single sim-to-real stack.</description>
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      <title>A Love Letter to Dutch Weather</title>
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      <pubDate>Sun, 17 May 2026 00:00:00 GMT</pubDate>
      <description>From Someone Who Has Stopped Trying</description>
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      <title>Dear Amsterdam</title>
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      <pubDate>Wed, 13 May 2026 00:00:00 GMT</pubDate>
      <description>A word about one of the most likable cities in the world.</description>
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      <title>Chasing Thunderstorms</title>
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      <pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
      <description>I've been filming thunderstorms from terraces and balconies for years. The same obsession that sends me out with a phone also ends up inside Unreal Engine.</description>
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      <title>Dolphins off La Alcaidesa</title>
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      <pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
      <description>On a May afternoon on the Costa del Sol, a pod of dolphins passed through the Strait of Gibraltar just off the La Alcaidesa golf course. This is what it looked like.</description>
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      <title>Experimenting with AR</title>
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      <pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
      <description>In 2019, before AR toolkits were mature, pointing a phone at your desk and watching something appear in the world felt genuinely strange. It still does.</description>
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      <title>Record the Solution</title>
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      <pubDate>Thu, 07 May 2026 00:00:00 GMT</pubDate>
      <description>A short screen recording does more for your colleagues than any written tutorial. Here's why it's worth making a habit of.</description>
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      <title>Augmented Reality</title>
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      <pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate>
      <description>How our RYOT group brought augmented and virtual reality into retail — and genuinely changed how people shop.</description>
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      <title>Weeds Grow on Nothing. Strawberries Want Everything.</title>
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      <pubDate>Mon, 27 Apr 2026 00:00:00 GMT</pubDate>
      <description>A short observation on why the plants you want are hard and the plants you don't are not.</description>
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      <title>A Procedural Sun</title>
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      <pubDate>Sun, 26 Apr 2026 00:00:00 GMT</pubDate>
      <description>A pixel-art sun rendered entirely from a Houdini network — no painting, no hand-placed pixels.</description>
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      <title>PATS — Pika and the Seagulls</title>
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      <pubDate>Mon, 20 Apr 2026 00:00:00 GMT</pubDate>
      <description>A completely unnecessary game born from one seagull, one dog, and one very unfortunate afternoon.</description>
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      <title>Planet of Lana and the Art of Caring Too Much</title>
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      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
      <description>A small team made one of the most visually striking games in years. It shows in every single frame.</description>
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      <title>The Internet Knows Too Much About Hedgehog Poo</title>
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      <pubDate>Fri, 28 Jul 2023 00:00:00 GMT</pubDate>
      <description>My wife summoned me to the garden. What followed was an unexpected deep-dive into the surprisingly well-documented world of hedgehog droppings.</description>
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      <title>Hello, World</title>
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      <pubDate>Wed, 12 Jun 2019 00:00:00 GMT</pubDate>
      <description>First post — a test of the blog setup and a quick hello.</description>
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