#Houdini
6 results
Engineering
Yahoo RYOT Lab × Charli Cohen — Pokémon 25th
Technical lead on a virtual 3D metaverse for Pokémon's 25th anniversary with Charli Cohen and Selfridges. Custom Unreal lighting systems for large-scale real-time performance.
DEM Terrain Pipeline — Elevation Data to 3D Geometry
An automated pipeline that pulls real-world elevation data for any area on Earth and converts it into usable 3D terrain geometry — driven by a web front-end. Built for military planning; applicable to firefighting, simulation, and civil response.
NASA × Yahoo RYOT Lab — WebAR Experience
Used our full asset processing pipeline to handle NASA's archive and our proprietary COMPOSER platform to deliver spacecraft, rovers, and space hardware as browser-based AR experiences.
Reload.
Website for a pickleball paddle with a replaceable surface system. The best collaboration I've had — working with product owner Nick Bicancic felt like a Rolling Stones album. No complications, no irritation, just pure pleasure.
Smithsonian × Yahoo RYOT Lab — 3D Asset Pipeline
Built a conversion and optimisation pipeline for Smithsonian Museum 3D assets targeting AR and game engines — reducing assets from ~5.5MB to real-time ready, with a custom floor shadow baking tool.
Yahoo COMPOSER — WebAR Platform
Web AR platform at Yahoo Inc. Built the CAD-to-AR pipeline, car paint shader, lighting system and physics layer. 100M+ views, major US retailers, Ford Mustang Mach-E campaign.