AR Ship Systems Visualiser
Augmented reality tool for visualising internal ship systems — pipes, tubes, and hidden infrastructure — on-site during construction.
Augmented reality tool for visualising internal ship systems — pipes, tubes, and hidden infrastructure — on-site during construction.
Children drew their monsters. I turned them into 3D models. AkeoLab put them in the park as AR experiences. Fear can be controlled if you know the enemy.
Python stylisation API built at Yahoo that analyses the colour palette of an article and automatically matches data visualisation modules to its visual tone.
Technical lead on a virtual 3D metaverse for Pokémon's 25th anniversary with Charli Cohen and Selfridges. Custom Unreal lighting systems for large-scale real-time performance.
Web AR platform at Yahoo Inc. Built the CAD-to-AR pipeline, car paint shader, lighting system and physics layer. 100M+ views, major US retailers, Ford Mustang Mach-E campaign.
An automated pipeline that pulls real-world elevation data for any area on Earth and converts it into usable 3D terrain geometry — driven by a web front-end. Built for military planning; applicable to firefighting, simulation, and civil response.
High-end car configurator built in Unreal Engine for a private client. Real-time visualisation via pixel streaming, cinematic multi-layer car paint shaders, Lumen GI, and photorealistic showroom environments — delivered in a browser.
Trained a computer vision model to recognise scuba diving hand signals using entirely synthetic training data — 3D renders of posed figures, no real images required. Tested on real photos. It worked.
Built a conversion and optimisation pipeline for Smithsonian Museum 3D assets targeting AR and game engines — reducing assets from ~5.5MB to real-time ready, with a custom floor shadow baking tool.
A homemade RAG system that explains what Captain Haddock actually means when he shouts things like "Blistering barnacles" and "Sea gherkins".